AI Insights · Timothy · April 2022
Top 5 Top Down Games on iOS in Slovenia: Q1 2022 Performance
Discover the performance trends of the top 5 top down games on iOS in Slovenia during Q1 2022, including downloads, revenue, and active user metrics.
In the first quarter of 2022, the top 5 top down games on iOS in Slovenia exhibited diverse trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, offers valuable insights into the performance of these popular games.
8 Ball Pool™ from Miniclip.com experienced fluctuations in both downloads and revenue. Weekly downloads peaked at approximately 940 in the first week of January, while weekly revenue reached its highest at around $350 at the end of January. The game saw a consistent number of active users, maintaining an average of about 13K throughout the quarter.
Blockudoku - Block Puzzle from Easybrain Ltd showed a downward trend in weekly downloads, decreasing from 1.2K in early January to about 420 by the end of March. Weekly revenue remained minimal, with occasional peaks, such as $16 in the first week of March. Active users also declined, from 6.1K at the start of the quarter to around 5.6K by the end.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. had relatively stable weekly downloads, averaging around 450. The game's weekly revenue was modest, peaking at $30 at the end of December and maintaining around $20 for most of the quarter. Active users hovered around 3K, with slight variations.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a steady decline in downloads, from 710 in late December to about 250 by the end of March. Revenue peaked at $15 in the second week of January but dropped to negligible amounts later. The game’s active user count also declined, starting at 2.1K and ending the quarter at approximately 1.2K.
Clash Royale by Supercell maintained a consistent number of downloads, averaging around 350 weekly. Revenue saw significant peaks, notably $711 in the first week of January and $402 in the last week of March. Active users remained stable, averaging around 22K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.